Ceres Beer – #ivoteanyway (How a beer did what the government could not do)
Posted: May 6, 2013 Filed under: Alcoholic Drinks, Ambient, Case History, Event, Italy, Low Budget | Tags: Ambient, Bcube, Case History, ceres beer, ivoteanyway Leave a comment »I’m an Executive Creative Director. And if you ask people who work with me, they’ll tell you that when it comes to judging our own works, I’m always hypercritical. That’s why I’ve never posted here any campaign coming from my agency.
But today I’m pretty proud of this project, so I decided to share it. Hope you’ll like it like I do.

Election time is near and Italian politicians, the most aged in Europe, never miss an opportunity to show their distance from young people and their needs. For a bureaucratic obstacle, thousands of students who live outside the country (e.g. for the Erasmus program) will not be able to vote from abroad. Despite the calls of the European Union and the students’ protest, no one can solve the problem. Ceres, one of the most popular beers in Italy, decides to prove that these guys are better than those who represent them in parliament.
Our goals were to boost the brand awareness becoming the main supporters of the movement and to bring the problem to the attention of everyone, inspiring the conversation about the right to vote and the sense of responsibility of young Italians. We knew that it would have also improved the reputation of Ceres, a beer with a high alcohol content: we wanted to show everyone that the guys who love Ceres are responsible and mature people, that care for themselves and for their country’s future.
Ceres is a strong beer. It believes it’s always worth to take a position, to stand, even if it means making difficult or inconvenient choices. Even if maybe you won’t win. This is the essence of the brand, it is called “Inglorious Heroism”, and it is summed up by the pay-off “The town needs heroes.” Students in Erasmus are real heroes in the midst of their quest to discover the world. These young heroes had been wronged and Ceres decided to help them to vote anyway. Italy is an old, tired country that needs the energy of young people. As the slogan of this operation says, “Italy needs of Heroes.”

We contacted representatives of the students in major European cities. We told them we wanted to organize symbolic elections to make them vote anyway. We launched the twitter hash tag #iovotolostesso (#ivoteanyway), we sent groups in each city a kit with everything they needed to run and publicize the symbolic elections: facsimile ballots, ballot boxes, flyers and posters. We also sent them a few packs of beer to celebrate at the end. The kit also contained instructions on how to create video appeals that students would send us and would become part of a collective promo video. The video was posted on the web, the students used it to spread the word and we sent it to mainstream media.
More groups spontaneously joined in. The symbolic elections took place in 26 European cities on the same days of the Italian real elections. We sent the symbolic results to the media a few hours before the close of official polling stations.

Results:
For the cause:
Thousands of students from 26 European cities joined the initiative. The protest achieved unprecedented visibility on all the national media: TV, newspapers magazines, radios, social media, news website and blogs. The operation opened a debate all around the country. #ivoteanyway became a tweet trend with more than 10.000 tweets in 10 days.
For the brand:
Brand search frequency on google: +470% in 10 days. Ceres was the most cited brand during the election week. People reached: 20 millions, one third of the italian population. Media investment: less than € 5,000.
Advertising Agency: Bcube, Milan
Executive Creative Director: Francesco Bozza
Creative Director: Sergio Spaccavento, Andrea Stanich
Creative Team: Sergio Spaccavento, Andrea Stanch, Alessandro Sciarpelletti, Silvia Savoia
Edit: Danilo Carlani, Alessio Dogana
Year: 2013
Welcome to ROACHVILLE from TBWA Johannesburg
Posted: February 8, 2013 Filed under: Ambient, Case History, Guerilla, Installation, Press/Outdoor, South Africa | Tags: Adam Livesey, Ambient, Case History, cockroaches, doom fogger, funny, installation, Matthew Bring, TBWA, TBWA/Hunt/Lascaris, welcome to roachville Leave a comment »



TBWA Hunt Lascaris Johannesburg’s brief was to conceptualise an outdoor campaign that illustrates that Doom Fogger gets into every nook and cranny, killing insects before they get too comfortable. Using cracks on outdoor walls, they created a make-believe world, showing cockroaches in different environments. This was achieved by creating miniature furniture and using actual cockroaches to depict real life scenarios inside the cracks.
Advertising Agency: TBWA, South Africa
Executive Creative Directors: Matthew Bring, Adam Livesey
Creative Director: Justin Wright
Art Director: Sifiso Nkabinde
Copywriter: Thokozani Mashigo
Agency Producer: Sharon Cvetkovski
Account Manager: Vanessa Maselwa.
Production: Birthmark
Director of photography: Rowan Cloete
Producer: Matthew Durant
Year: 2012
TBWA/Berlin for adidas – A Giant Case History
Posted: December 28, 2012 Filed under: Agency, Ambient, Awards, Cannes Lions, Case History, Event, Germany, Guerilla, Installation, Press/Outdoor, Sportwear | Tags: adidas, Ambient, Boris Schwiedrzik, Cologne Central Station, Emiliano Treierveiler, Erik Gonan, football fresco, Germany, Guerilla, Helge Bloch, Hendrik Scweder, impossible goalkeeper, impossible huddle, Impossible is nothing, Kurt-Georg Dieckert, Marco Bezerra, Oliver Kahn Bridge, Outdoor, Petr Cech, Prater ferris wheel, Stefan Schmidt, TBWA, UEFA, Zurich's Central Station Leave a comment »IMPOSSIBLE GOALKEEPER
Just before the start of the UEFA Euro 2008 football tournament, adidas turned one of Vienna’s best-known landmarks, the Prater ferris wheel, into a huge image of the Czech national goalkeeper, Petr Cech. At a whooping 53m tall, this gigantic installation was visible far beyond the Prater entertainment park and the nearby public viewing sites. In the installation, Cech had eight arms that constantly rotated with the ferries wheel. The erection of the metal construction started on May 13 and was finished just before the launch of the tournament on the night of June 5, 2008. This advertising landmark also hosted the official adidas press conference prior to the tournament.
Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt
Creative: Marco Bezerra, Emiliano Treierveiler
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OLIVER KAHN BRIDGE

If you travelled to Munich for the first game of the FIFA World Cup in 2006, chances are you saw this huge installation, which shows an enormous Oliver Kahn (the then German national team goalkeeper) diving across the motorway. The 65-m installation managed to bypass the law forbidding advertising on the German Autobahn, and was the only piece of advertising adidas conducted in Germany during the tournament. Over 4 millions people commuted through the installation and many more saw it in the press. In its first week the Oliver Kahn bridge was displayed on double-page spreads in leading magazines including Focus, Stern, Autobild and Fortune. It was also picked up by newspapers including the New York Times and the Financial Times.


Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt, Kurt-Georg Dieckert
Creative: Helge Bloch, Boris Schwiedrzik
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IMPOSSIBLE HUDDLE

For the duration of the UEFA EURO 2008 football tournament, TBWA/Berlin transformed the main hall of Zurich’s Central Station into a large-scale celebration of team spirit. Eleven European football players (all sponsored by adidas, naturally) formed the Impossible huddle. The bodies of the footballers represented were 3D-scanned as were their faces and hairstyles, to ensure that the sculptures were faithful to the originals. It took 40 trucks to move the installation components from the production sites in southern Germany to Switzerland, where they were assembled in the station.

The Swiss rail authority reported that an estimate 13 million people passed through the station during the three-week period the sculptural installation was in site, and at 17m high and approximately 30m wide, it was impossible to miss. Add to this the fact that various news titles such as the Financial Times, Die Welt, Gazzetta dello Sport, Le Parisien and the BBC featured the campaign on their front pages or online editions, plus the fact that it was picked up by dozens of blog worldwide.



Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt, Markus Ewertz
Creative: Erik Gonan, Hendrik Scweder
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FOOTBALL FRESCO

During the German-hosted 2006 FIFA World Cup, adidas wanted to get across the message that they cooperate with the best football players on the planet. Rather than run a traditional poster campaign, the creatives at TBWA/Berlin decided it would be far more impressive to create a huge Renaissance-style fresco on the ceiling of the main lobby of Cologne Central Station. Within minutes of the fresco’s unveiling, it was featured on national German Television and press covered it throughout the World Cup. More than 8.5 million people saw the frersco in the flesh during the course of the tournament.



Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt, Kurt-Georg Dieckert
Creative: Helge Bloch, Boris Schwiedrzik
Monopoly in advertising
Posted: December 11, 2012 Filed under: Ambient, Awards, Chile, Cliché, Germany, Guerilla, Installation, Portugal, Press/Outdoor, Singapore, Spain, USA | Tags: a real game, advertising, Ambient, DDB Spain, Donald Trump, funny, Germany, Grey Chile, Guerilla, JWT, Monopoly, Own it all, Paris Hilton, TBWA Leave a comment »Monopoly – New York/London/Madrid
Advertising Agency: DDB Spain
Year: 2005
Monopoly – “Own it all” Campaign
Advertising Agency: JWT Frankfurt
Year: 2009
Monopoly – A Real Game
Advertising Agency: DDB Madrid
Year: 2008
Monopoly – Mansion/Jail
Advertising Agency: Grey Chile
Year: 2007
Monopoly – Be careful where you land
Advertising Agency: TBWA Singapore
Year: 2007
Monopoly – Building Branding
Advertising Agency: DDB Lisboa
Year: 2006
Monopoly – Barcelona Edition/New York Edition
Advertising Agency: DDB Madrid
Year: 2006
Monopoly – Before/After Campaign
Advertising Agency: Grey Chile
Year: 2006
Monopoly – The Here & Now Edition
Advertising Agency: Grey New York
Year: 2009
Monopoly – “Be a Player” Campaign
Student project by Alexandra George and Candice Countryman.
Year: 2011
Monopoly – Ambient
Student project by Miami Ad School, Madrid
Year: 2010
Scholz & Friends for Fresh’N’Friends – Fruit Figures
Posted: November 30, 2012 Filed under: Ambient, Case History, Design, Digital, Direct, Event, Germany, Graphic Design, Installation, Promotion | Tags: Alexander Doepel, Ambient, Bjoern Kernspeckt, Case History, Direct, Florian Schwalme, Fresh`N´Friends, Fruit Figures, Germany, Jinhi Kim, Loic Sattler, Martin Pross, Mathias Rebmann, Matthias Spaetgens, organic supermarket, Promotion, René Gebhardt, Sandra Krebs, Scholz & Friends, Wolf Schneider Leave a comment »All adults know: healthy eating is important. The organic supermarket chain Fresh`N´Friends benefits from that situation. There is just one small problem: kids hate healthy food but they love sweets. Actually, that´s even a big problem. In Germany every fifth child is overweight. “Instead of calling attention to that problem with a traditional ad campaign we chose to solve the problem.”
The solution was a new product: fruit figures. “To make fruits as appealing as sweets for kids we designed fruit arrangements that suit children. Boring fruits were designed in shape of teddy bears, kittens, flowers – all the things kids love.” Just like ordinary fruit salads the fruit figures were sealed, put in a tray and sold in Fresh´N´Friends stores.
Additionally, they were promoted with advertising specifically targeted at parents and their kids – direct mailings, email newsletters and posters. In order to involve the kids directly in the campaign a contest was started. We placed cut-out sheets in every package. So the kids could make their own fruit figures by hand. They also could design them digitally on the Fresh`N´Friends website. All ideas were published and judged online. The figure with the most votes was added to the product range. Over 3,500 designs from children were submitted. The rabbit figure of five-year-old Dario got the most votes and was therefore added to the product range.
Advertising Agency: Scholz & Friends, Berlin, Germany
Creative Director: Martin Pross, Matthias Spaetgens, Wolf Schneider, Mathias Rebmann, Florian Schwalme
Art Director: Alexander Doepel, Sandra Krebs, Bjoern Kernspeckt, René Gebhardt, Loic Sattler, Jinhi Kim
Photographer: Attila Hartwig
Graphics: Peter Schoenherr, Simon Rossow
Year: 2012
BETC Euro RSCG for Sci Fi Channel – Adopt Sci Fi (Integrated Campaign)
Posted: October 26, 2012 Filed under: Agency, Ambient, Awards, Case History, Digital, Direct, France, Guerilla, Press/Outdoor, TV/Film | Tags: adopt sci fi, advertising, alien, Ambient, BETC Euro RSCG, Case History, Digital, France, orphanage, perdu, Promotion, Sci Fi Channel, toys, treasure hunt, TV/Film Leave a comment »
In 2008 BETC Euro RSCG created this integrated campaign, which incorporated ambient, radio, press, film and on-line elements, to raise awareness of the Sci Fi Channel in France. The campaign was based around ten alien “children” toys that were placed in different locations acros eight French cities. Fans were then encouraged to search for them by following clues found on a website and in radio ads. Posters were also displayed around towns to advertise the website. The intention was to create an emotional link between the Brand and people who were not already fans of science fiction. Each alien found earned its rescuer a reward of 500 euros. When nine of the figures had been located it was revealed that the tenth had been placed in an orphanage, where it could be interacted with via a website and a page on Facebook.
The treasure hunt apect of the campaign appealed to fans of the Sci Fi Channel, while also attracting new viewers to the brand.

Advertising Agency: BETC Euro RSCG, Paris
Year: 2008
Microsoft Xbox/BIG SHADOW – The Very Beginning of Video Projection Trend
Posted: October 15, 2012 Filed under: Ambient, Animation, Awards, Cannes Lions, Case History, Digital, Event, Installation, Japan, Press/Outdoor | Tags: Ambient, big shadow, Blue Dragon, Case History, dragon, interactive wall, Japan, microsoft, Shibuya, xbox 360 1 Comment »In Japan it’s not unusual to come across outdoor street events promoting one brand or another. However, about 7 years ago, Microsoft Japan caused a bit of a sensation when it initiated the “Big Shadow” project in the Shibuya area of Tokyo. Shibuya is a part of town that’s especially popular amongst people 15-35—ideal targets for the product spotlighted at the event, the Blue Dragon video game for the XBox 360.
GT Tokyo drew on a certain function within in the XBox game, Blue Dragon – where the protagonist’s shadow becomes a dragon when he fights – for its promotion of the game in Japan. Focusing on the primordial human experience of shadows, the agency projected magnified shadows of ordinary people against buildings in Shibuya, Tokyo, and created a system whereby they could play with them. The projected shadow could suddenly change into the shape of a dragon, adding to the fun.
Technology formed the backbone of the project – the “shadow” cast were not real, but were projections of images captured by a video camera and manipulated with a specially developed program before being cast onto the wall by four powerful projectors. This combination of technology enabled the “shadow” to morph into shapes such as the dragon shadow images. The dragon would appear when partecipants performed certains actions, such as raising their arms over their heads. Minotaur and Phoenix shadows were also programmed to appear alongside projections of a giant hand, a foot and a cup of water.
Extra shadows could be added to the on-site wall projection in real time via the internet. All the relayed images were the archived online, where users could view them as a sequence of still images arranged along a time axis.
The event and website were awarded gold lion in Cannes and a gold medal in the interactive campaign category of the Tokyo Interactive Ad Awards for 2007.




























































