TBWA/Berlin for adidas – A Giant Case History
Posted: December 28, 2012 Filed under: Agency, Ambient, Awards, Cannes Lions, Case History, Event, Germany, Guerilla, Installation, Press/Outdoor, Sportwear | Tags: adidas, Ambient, Boris Schwiedrzik, Cologne Central Station, Emiliano Treierveiler, Erik Gonan, football fresco, Germany, Guerilla, Helge Bloch, Hendrik Scweder, impossible goalkeeper, impossible huddle, Impossible is nothing, Kurt-Georg Dieckert, Marco Bezerra, Oliver Kahn Bridge, Outdoor, Petr Cech, Prater ferris wheel, Stefan Schmidt, TBWA, UEFA, Zurich's Central Station Leave a commentIMPOSSIBLE GOALKEEPER
Just before the start of the UEFA Euro 2008 football tournament, adidas turned one of Vienna’s best-known landmarks, the Prater ferris wheel, into a huge image of the Czech national goalkeeper, Petr Cech. At a whooping 53m tall, this gigantic installation was visible far beyond the Prater entertainment park and the nearby public viewing sites. In the installation, Cech had eight arms that constantly rotated with the ferries wheel. The erection of the metal construction started on May 13 and was finished just before the launch of the tournament on the night of June 5, 2008. This advertising landmark also hosted the official adidas press conference prior to the tournament.
Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt
Creative: Marco Bezerra, Emiliano Treierveiler
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OLIVER KAHN BRIDGE
If you travelled to Munich for the first game of the FIFA World Cup in 2006, chances are you saw this huge installation, which shows an enormous Oliver Kahn (the then German national team goalkeeper) diving across the motorway. The 65-m installation managed to bypass the law forbidding advertising on the German Autobahn, and was the only piece of advertising adidas conducted in Germany during the tournament. Over 4 millions people commuted through the installation and many more saw it in the press. In its first week the Oliver Kahn bridge was displayed on double-page spreads in leading magazines including Focus, Stern, Autobild and Fortune. It was also picked up by newspapers including the New York Times and the Financial Times.
Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt, Kurt-Georg Dieckert
Creative: Helge Bloch, Boris Schwiedrzik
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IMPOSSIBLE HUDDLE
For the duration of the UEFA EURO 2008 football tournament, TBWA/Berlin transformed the main hall of Zurich’s Central Station into a large-scale celebration of team spirit. Eleven European football players (all sponsored by adidas, naturally) formed the Impossible huddle. The bodies of the footballers represented were 3D-scanned as were their faces and hairstyles, to ensure that the sculptures were faithful to the originals. It took 40 trucks to move the installation components from the production sites in southern Germany to Switzerland, where they were assembled in the station.
The Swiss rail authority reported that an estimate 13 million people passed through the station during the three-week period the sculptural installation was in site, and at 17m high and approximately 30m wide, it was impossible to miss. Add to this the fact that various news titles such as the Financial Times, Die Welt, Gazzetta dello Sport, Le Parisien and the BBC featured the campaign on their front pages or online editions, plus the fact that it was picked up by dozens of blog worldwide.
Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt, Markus Ewertz
Creative: Erik Gonan, Hendrik Scweder
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FOOTBALL FRESCO
During the German-hosted 2006 FIFA World Cup, adidas wanted to get across the message that they cooperate with the best football players on the planet. Rather than run a traditional poster campaign, the creatives at TBWA/Berlin decided it would be far more impressive to create a huge Renaissance-style fresco on the ceiling of the main lobby of Cologne Central Station. Within minutes of the fresco’s unveiling, it was featured on national German Television and press covered it throughout the World Cup. More than 8.5 million people saw the frersco in the flesh during the course of the tournament.
Advertising Agency: TBWA/Berlin
Creative Director: Stefan Schmidt, Kurt-Georg Dieckert
Creative: Helge Bloch, Boris Schwiedrzik
Monopoly in advertising
Posted: December 11, 2012 Filed under: Ambient, Awards, Chile, Cliché, Germany, Guerilla, Installation, Portugal, Press/Outdoor, Singapore, Spain, USA | Tags: a real game, advertising, Ambient, DDB Spain, Donald Trump, funny, Germany, Grey Chile, Guerilla, JWT, Monopoly, Own it all, Paris Hilton, TBWA Leave a commentMonopoly – New York/London/Madrid
Advertising Agency: DDB Spain
Year: 2005
Monopoly – “Own it all” Campaign
Advertising Agency: JWT Frankfurt
Year: 2009
Monopoly – A Real Game
Advertising Agency: DDB Madrid
Year: 2008
Monopoly – Mansion/Jail
Advertising Agency: Grey Chile
Year: 2007
Monopoly – Be careful where you land
Advertising Agency: TBWA Singapore
Year: 2007
Monopoly – Building Branding
Advertising Agency: DDB Lisboa
Year: 2006
Monopoly – Barcelona Edition/New York Edition
Advertising Agency: DDB Madrid
Year: 2006
Monopoly – Before/After Campaign
Advertising Agency: Grey Chile
Year: 2006
Monopoly – The Here & Now Edition
Advertising Agency: Grey New York
Year: 2009
Monopoly – “Be a Player” Campaign
Student project by Alexandra George and Candice Countryman.
Year: 2011
Monopoly – Ambient
Student project by Miami Ad School, Madrid
Year: 2010
Advertising goes to Hollywood
Posted: February 27, 2012 Filed under: Ambient, Case History, Digital, Direct, Guerilla, Installation, Press/Outdoor, Promotion | Tags: Advertising goes to Hollywood, Ambient, Batman, cars, collateral, finding nemo, godzilla, Guerilla, hulk, Kill Bill, king kong, movie launch, Outdoor, Promotion, Spiderman, Superman Leave a commentGODZILLA
Advertising Agency: Saatchi & Saatchi UK
Year: 1999
Shortlist
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Jurassic Park 3
Advertising Agency: Young & Rubicam Thinking, New Zealand
Year: 2002
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REIGN OF FIRE
Advertising Agency: Giovanni FCB, Brazil
Year: 2003
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HULK
Advertising Agency: DY&R Wunderman, Singapore
Year: 2004
Advertising Agency: Amsterdam Advertising
Year: 2004
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FINDING NEMO
Walt Disney had one of the biggest challenges ever: launch “Finding Nemo”, the much – anticipated fourth movie from Pixar Studios. It had been launched already in America and the box office of the opening weekend was the highest ever for an an animation movie. We were under a lot pressure to equal this success.
“Finding Nemo” is a movie for the whole family, but its main target audience is children. Thinking of that, we created a way of “playing” with the kids through the movie’s name. We create an activity where we had a stand with a girl handing over empty “fish bags”. The child would look inside the fish bag and notice that there were no real fish, only ones saying “Finding Nemo – July 4th only in theaters” The stands were set places such as shopping malls, playgrounds, schools, parks and kids’ birthday party venues. The name of the movie worked as a teaser itself, so we found a media that enhanced the impact on the target, because it was where the kids were and offered them a “gift”. We caught the attention of the target audience and aroused the curiosity of the kids to look for the fish called “Nemo”. We worked with two guaranteed things for children: awareness (everybody knows.) and curiosity (I need to find out..)
It was a specific media idea, which impacted the target audience in different atmospheres, without any dispersion, urging them to look for “Nemo”. It supported the mass media campaign and helped us to have a closer, and more effective, contact with our target. Also, it generated a lot of “free media” through magazine, newspaper and internet news.
The action had a low absolute cost, and an even lower CPT (cost per thousand) person impacted by the communication. The CPT of this action was lower than ony other medium used in the media plan. It was the more profitable one.
The movie had a wonderful opening weekend and became the number 1 Animation Movie here in Brazil too
Advertising Agency: Giovanni FCB, Sao Paulo
Year: 2004
Shortlist
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LADYKILLERS
Advertising Agency: Giovanni FCB, Sao Paulo
Year: 2005
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SPIDERMAN 2
Advertising Agency: Contract Advertising, Mumbai
Year: 2005
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COLLATERAL
Advertising Agency: Mediaedge:cia, Singapore
Year: 2005
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THE INCREDIBLES
Advertising Agency: Giovanni FCB, Sao Paulo
Year: 2005
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PIRATES OF THE CARIBBEAN
Advertising Agency: Unknown
Year: 2007
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BATMAN BEGAN
Stickers were placed on footpath lights around central Auckland. At night when the lights were on, beams of light shone upwards, creating the Bat Signal.
Advertising Agency: Saatchi & Saatchi Auckland
Year: 2007
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SUPERMAN RETURNS
Advertising Agency: JWT Brasil
Year: 2007
Bronze Lion
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V FOR VENDETTA
Advertising Agency: JWT Brasil
Creative Director: Ricardo Chester
Year: 2007
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CARS
Disney•Pixar Studios was looking for an innovative way of promoting their big hit in 2006. The communication strategy for promoting the feature film Cars was to be as fun and powerful as the film itself. The idea was to reach the public inside movie theaters in an unique way. We chose an icon from the film’s universe, the airbag, and turned the seats in big movie theatres, like Cinemark and UCI, into veritable car seats.
The objective was to immerse the public into the movie’s atmosphere yet creating great anticipation of the release. It was also necessary to find an unusual way to convey the message to the public in an time in which they were receptive to such message. Disney invaded the main movie theaters in the city by attaching airbags on the backs of the seats. It was a fun teaser announcing the movie’s release.
Like many of the Disney-Pixar movies, the expected audience in Cars were children, adolescents, parents, and adults who like animation and fun. The purpose of the campaign was to captivate adults and instigate children. Due to the fairly high price of tickets, the targets were people from classes A, B, and C.
The concept was a success. The campaign became the talk of the town, kids left the sessions charmed, many of them were asking to take the airbags home. Tickets were sold out in all theaters and the movie ran for more than 5 months.
Advertising Agency: B/Ferraz Full Promoton
Year: 2007
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KING KONG
Advertising Agency: Colenso BBDO, Auckland
Year: 2008
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KILL BILL
Advertising Agency: Saatchi & Saatchi, New Zealand
Year: 2008
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THE DUKES OF HAZZARD
Advertising Agency: Saatchi & Saatchi, New Zealand
Year: 2008
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TERMINATOR SALVATION
The objective of the promotion: To promote the new film TERMINATOR SALVATION.
The Idea: The story behind the entire Terminator saga is that in the near future machines will turn on humans and aim to destroy us all.
To promote the new film ‘TERMINATOR SALVATION’, we created early signs of attacks on humans by the everyday machines that we all interact with inside the malls.
Advertising Agency: DDB South Africa
Year: 2010
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ALICE IN WONDERLAND
Advertising Agency: Auge, Milan
Year: 2011
Bronze Lion
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SAW VII
The Hoyts Corporation distributes films across its 55 cinemas in Australia and New Zealand. With the release of SAW VII fast approaching, Hoyts were at a loss on how to create genuine excitement for what was being viewed as ‘yet another SAW film’.
With only a month to go before the prelaunch promotion needed to kick off, our brief was clear:
– Reinvigorate the ageing SAW franchise ahead of its final release.
– Hit the box office target of $2.5m AUD.
Having never run an activation before, Hoyts required a cut through campaign that would justify their decision.
With a tight timeline and a budget of under $50k, we needed to develop a campaign that not only punched above its weight in terms of reach and engagement, but was also quick to market.
Cue the ‘SAW PhotoBooth’. Placed into Hoyts cinema foyers, film-goers were given the opportunity to view the SAW trailer and have a free photo taken. After the trailer finished, the photo countdown began, 3… 2… 1 photo.
Before the photo was taken however, SAW’s frightening antagonist Jigsaw would stick his head into the booth just in time for the photo to capture the terrified reactions!
With the SAW franchise in decline, our focus was to give audiences a taste of what the film had to offer.
Given we were dealing with a Gen Y audience that practically lives online, we felt that by bringing the film to life in a fantastically horrifying way and capturing audience reactions, the reactions themselves would provide the best showpiece for the film.
Our strategy was to develop a micro activation and use the physical engagements from the activation as content for the wider social media campaign, using Facebook and YouTube in particular to carry the conversation across Australia.
The key campaign results from a consumer perspective were as follows:
– 4035 scary cinema experiences (50% over target).
– 111,426 YouTube views (345% over targe
Advertising Agency: Play Communication, Sidney
Year: 2011
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GREEN LANTERN
This campaign had a bunch of bicyclists riding around town with custom wheels that rotated glowing messaging about the movie opening in the area.
Advertising Agency: Lorem, Sao Paulo
Creative Director: Icaro de Abreu
Year: 2011
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THE HOLE
Launch of the movie The Hole in 3D directed by Joe Dante. (A pair of brothers stumble upon a mysterious hole in their basement that leads to the darkest corridors of their fears and nightmares.)
Step 1: 2 weeks before: GUERRILLA. Floorstickers with a man falling into an hole were placed all over metro stations in Rome and Milan and in hundred of movie theaters.
Step 2: 2 weeks before WEB. Website about the movie with extra content (trailer, bills, phobias etc..).
Step 3: 10 days before: AMBIENT. Fake legs were added at the floorstickers and at special Billboards.
Step 4: 1 week before: EVENT. A black container was placed in the center of Milan and people were invited to challenge their fears. An infrared-cam recorded people’s reactions and the videos were uploaded on youtube and facebook.
Step 5: PROMOTION. Limited edition t-shirts (showing different fears to fight) were produced. People could win them entering the container.
Step 6: GADGETS. Fluorescent bracelets were given during the days of the event.
Step 7: 2 days before: 3D PRINT. Special 3D print was published on free press “On Stage”. 3D glasses were distributed with the magazine.
Advertising Agency: Auge, Milan
Year: 2011
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Knorr Cupsoup – Frosty Window
Posted: October 7, 2011 Filed under: Ambient, Cannes Lions, Case History, Guerilla, Japan | Tags: Ambient, cupsoup, Frosty window, gold lion, Guerilla, Hakuhodo, Japan, Knorr, stickers, train Leave a commentBrief and strategy
The communication goal was to establish, both literally and figuratively, a warmer connection between Knorr and Japanese customers, enhancing Knorr’s brand image. Because the budget for the campaign was quite small, we needed to make big impact through a surprising campaign. The insight is timeless: when people are cold, they want something warm to eat and drink. With that insight in mind, we also sought a touch point where the target could ponder the pleasure of warm soup on a cold day, without shivering in the cold. We aimed to give people a true sensation of sitting next to a cup of warm soup on a cold winter day.
Creative Executions
Our media choice was unique: train windows. Our creative material was special stickers that, when placed on the windows, gave the impression of condensation caused by a streaming cup of soup. In the midst of the “condensation” apparently written with a finger, was the product message. We placed these ads in a cold, snowy region during the winter, so the real landscape beyond the train windows became part of the creative, too. Using train windows as the medium offered us two key advantages. First, passengers had to move from the cold outdoors to get into the warm train, so the sensations of cold and warm were fresh in their minds. Second, during a train ride, passengers spend much time observing their surroundings. The unique creative stirred people’s curiosity, becoming a topic of conversation inside the cars. Many passengers used cellphones to take pictures of it.
Results
With a budget of only US $10,000 for creative, production and media, we exposed this advertising to approximately 600,000 passengers. Since passengers interacted with the creative intimately, the campaign had the desired effect of establishing a warmer bond between the Knorr brand and its customers.
Advertising Agency: Hakuhodo, Tokyo
Creative Director: Mutsumi Bando
Creative: Makoto Fujita
Year: 2005
Gold Lion
Ogilvy Mexico for Mattel – Little car, great unconventional ideas
Posted: October 4, 2011 Filed under: Agency, Ambient, Case History, Design, Direct, Guerilla, Mexico, Promotion | Tags: Ambient, Big Boy, Case History, great unconventional ideas, Guerilla, Hot Wheels, little car, little hand, Machbox, Mattel, Mexico, Miguel Angel Ruiz, Ogilvy, Outdoor, speedway, track tape, unconventional, Victor Alvarado 1 CommentMatchbox Toy Car – LITTLE HAND
Brief
To promote the fact that Matchbox makes the most realistic scale model toy cars.
Creative execution
We developed stickers of human hands that were placed on different car windows, on parking lots, malls, toystores, supermarkets and streets. The position in which the fingers were placed simulated the hand of a kid grabbing the car, as if he is about to play with it
Results
This effort helped create brand awareness, primarily by word of mouth and media exposure.
Creative Director: Miguel Angel Ruiz
Copywriter: Daniel Gonzales
Art Director: Gonzalo Villegas, Demian Najera
Year: 2007
Shortlist
Hot Wheels – STANDS
Brief
Hot Wheels needed one new-media space that could interact closer with kids allowing the new strategy to be positioned: “Hot Wheels has all the adrenaline and speed of car races in scale”.
Creative execution
Mexican boys are used to getting together with friends in the streets and park squares to play “the little road” on the sidewalks. Starting off from this insight, we developed stickers pretending to be people seated watching a car race but in a similar scale to the Hot Wheels Cars. These items were stuck where this “little road” game took place; then kids played and experienced the new brand strategy.
Results
This action increased the brand awareness and made sales grow up to 30% versus the former year.
Creative Director: Miguel Angel Ruiz
Copywriter: Sandra Flores
Art Director: GIvan Carrasco
Year: 2008
Matchbox Toy Car – EYE/FINGERNAILS
Creative Director: Miguel Angel Ruiz
Copywriter: Miguel Angel Ruiz, Rafael Martinez, Luis Elizalde
Art Director: Ivan Carrasco, Gerardo Arias
Year: 2008
Hot Wheels – BIG BOY
Insights, Strategy & the Idea
Hot Wheels is a loved mark in Mexico. The challenge was to make an innovative Outdoor.
Creative Execution
Everybody has had a little car in the hands. This time, Hotwheels make people feel as a little car, with a really big boy outdoor looking at them. The outdoor was installed in a very transit avenue, at México City.
Results
The reaction was impressive. It was impossible not to look at the huge image. This piece have thousands of really quality impacts per day.
Creative Director: Miguel Angel Ruiz
Copywriter: Abraham Quintana
Art Director: Ivan Carrasco, Mario Salgado, Jaime Gonzales
Year: 2010
Bronze Lion
Hot Wheels – SPEEDWAY
Insights, Strategy & the Idea
Hot Wheels is a brand that creates great experiences and amazing creative advertising, this way, fathers and children can identify our brand and make it his own.
Our target enjoy speed and challenge, they have the perception that Hot Wheels are small cars that help to express this.
The idea works because nobody can ignore this and everybody wants to tell his friends or relatives how amazing it can be.
The consumer feels part of Hot Wheels, being part of a toy that is generating a brand experience.
Creative Execution
Two giant children shape structures were placed in Mexico-Cuernavaca speedway. They make you live the experience of being inside a Hot Wheels.
Results and Effectiveness
We continued with the leadership brand positioning, communicating their goal about not selling a product but the fame that Hot Wheels obtained through an ad.
This caused that this piece of communication were mentioned in blogs, social networks, websites and local media. This was not only an outdoor piece, there were also all sorts of unpaid mentions covering different targets we wanted to achieve.
Creative Director: Miguel Angel Ruiz
Copywriter: Carlos Meza, Sergio-Diaz Infante
Art Director: Ivan Carrasco, Francisco Hernandez
Year: 2011
Shortlist
Hot Wheels – TRACKTAPE
For more than 40 years, Hot Wheels products have been a children´s favorite. Although extremely fun, tracks don´t have the immediacy and portability of playing as cars do. How to invite kids to play with Hot Wheels cars and tracks whenever, wherever? We developed the Track Tape. A simple, economic and fun product that allows kids to transform every place into a true race track. Besides, the Track Tape works as advertising, placed exactly where the target is by the own target market
Chief Creative Officer: José Montalvo
Executive Creative Director: Miguel Angel Ruiz Reyes
Creative Director: Victor Alvarado/Fernando Carrera
Art Director: Victor Alvarado/Fernando Carrera
Copywriter: Fernando Carrera/Victor Alvarado
Year: 2011
Bronze Lion
SportScheck – Sporty Vouchers
Posted: August 29, 2011 Filed under: Ambient, Cannes Lions, Case History, Germany, Guerilla, Promotion | Tags: Guerilla, Michael Kutschinski, Ogilvy, roofs, snow, snow-covered cars, Sportscheck, Sporty Vouchers, Wir machen Sport 1 Comment
Midway through the winter sports season, in January 2011, SPORTSCHECK Frankfurt asked for an impactful idea to drive sales of winter sports equipment and to remind Frankfurt citizens that snow can be great fun. Nobody likes scraping snow and ice off their cars every morning. How we can use this unpopular snow to show the bright side of winter?
With unique use of media, we transformed snow-covered cars into skid-marked ski slopes. Miniature snowboarders and skiers show the fun side of winter – and are also giving out discount vouchers for winter sports equipment from the new SPORTSCHECK store in Frankfurt. These appealing vouchers tell the story of great winter sport action on the roofs of people’s cars. They are as impactful as the SPORTSCHECK TV commercial, and convey the SPORTSCHECK message of “Wir machen Sport” (“We do sport”) in a simple, engaging way.
We distributed 2,500 vouchers in Frankfurt, of which 23.6 % were redeemed in store. This increased sales by up to 17.2%. The citizens of Frankfurt liked the idea and took pictures of it. These vouchers inspired our target audience to do more winter sports.
Advertising Agency: Ogilvy, Frankfurt
Executive Creative Director: Michael Kutschinski
Creative Director: Uwe Jakob
Copywriter: Christian Urbanski
Art Director: Christian Urbanski
Designer: Uwe Jakob