Looks! There’s a MINI on the wall!

MINI UK – Climbing MINI


Advertising Agency: WCRS, UK
Creative Director: Leon Jaume
Copywriter: Andy Brittain
Art Director: Yu Kung
Year: 2002

MINI Canada – Corner


Advertising Agency: Taxi, Toronto
Creative Director: Zack Mroue
Copywriter: Zack Mroue
Art Director: Lance Martin
Year: 2003

MINI Canada – Union Jack


Advertising Agency: Taxi, Toronto
Creative Director: Zack Mroue
Copywriter: Zack Mroue
Art Director: Lance Martin
Year: 2003

MINI Canada – Luge


Advertising Agency: Taxi, Toronto
Creative Director: Zack Mroue
Copywriter: Michael Meyers
Art Director: Lance Martin
Year: 2004
Shortlist

MINI Canada – Agrippez-vous


Advertising Agency: Taxi, Toronto
Creative Director: Zack Mroue
Copywriter: Jane Murray, Gaetan Naumoric
Art Director: Rose Sauquillo
Year: 2004

MINI USA – 3D Robot


Advertising Agency: Crispin Porter + Bogusky, Miami
Creative Director: Alex Bogusky
Copywriter: Rogar Hoard, Mike Lear, Bob Cianfrone

Art Director: Dave Swartz, Paoul Keister
Year: 2005

MINI Cabrio – YO-YO

Advertising Agency: D’Adda, Lorenzini, Vigorelli, BBDO
Creative Director: Giuseppe Mastromatteo, Luca Scotto Di Carlo
Copywriter: Cristino Battista
Art Director: Dario Agnello
Photographer: Armando Rebatto
Year: 2006
Shortlist

MINI Canada – Let There Be Xenon


Advertising Agency: Taxi, Toronto
Creative Director: Lance Martin
Copywriter: Jordan Doucette/Ryan Wagman
Art Director: Troy McGuinness
Year: 2007
Bronze Lion

MINI JAPAN – Missing

The Brief
To build and to maximize a new value of Mini in a Japanese way, and to arouse interest and attract attention toward Mini from not only Mini fans but also from those who had no interest. Taking an opportunity of the updated New Mini launch on the “Mini Day (promotional anniversary in Japan)”.

The creative execution
To describe the New Mini’s exciting charm by putting it into the Japanese favourite “Manga” story-”the New Mini escaped with its own will.”
To expand the New Mini’s fascination and to generate penetration in the market by involving the Japanese audience into Mini’s escape story in the theatrical campaign. The campaign was aimed at 35-49 year olds the liberals of high society. It is the progressive trendsetter that becomes the core target as they invent the fashion. The campaign is developed mainly on Outdoor advertisement and website, without using other mass media. However it was taken up by TV, magazine and outdoor advertising. The story development of the campaign succeeded in having not only a simple recognition of the product but also a deeper personal communication.

Advertising Agency: ADK, Tokyo
Creative Director: Tatsuyuki Hamada
Copywriter: Keisuke Yosahida
Art Director: Toshiaki Oikawa
Year: 2007
Shortlist

MINI COOPER S – Base Jump


In 2006, the MINI was re-launched. Its key feature: more power. And while the new engine creates the familiar “go-cart feeling”, a simple switch of the (tiptronic) button to the “Sport” mode causes the power steering and the gas pedal to respond even more directly. The re-launch’s campaign slogan was “Incredibly MINI. The new MINI.“ And when MINI says “incredible”, they mean incredible. As incredible as a jump from one rooftop to another.
On the one side the ramp, on the other the brand-new MINI Cooper S: for every driver crossing the bridge near this twin high-rise, it had to look as if the car had just achieved such as spectacular feat. Which lent an air of nitty-gritty realism to the message “Incredibly MINI. The new MINI.” And gave a powerful boost to the whole campaign.
The target audience for this campaign was “postmodern trendsetters”, i.e. fun-loving people with a penchant for thrills and spills. Among their values and life goals are independence, spontaneity, rejection of norms, self-realisation, fun and action. The MINI installation was perfectly attuned to this group and their search for the uncommon and sensational.
The “MINI Base Jump“ campaign caused quite a stir, both among the media and the people driving by the spectacular sight every day. The promotion’s aim was to invite people to go for a test drive at their nearest MINI dealership – because statistics show that 60% of those who try one, buy one.

Advertising Agency: Jung von Matt AG, Zurich
Executive Creative Director: Alexander Jaggy
Creative Director: Michael Rottmann
Art Director: David Hanselmann
Copywriter: Thomas Amman
Year: 2007

MINI Malaysia – Loop


Advertising Agency: BBDO/Proximity, Malaysia
Executive Creative Director: Ronald Ng
Creative Director: Mun
Copywriter: Kevin Le, Ronald Ng, Johanne Chow
Art Director: Mun, Richie Chan
Year: 2008

MINI Canada – MINI Vending Machine




2011 brought on a new year of model updates for the always-iconic MINI and MINI Canada wanted to show these off by highlighting what our MINI target loves most about the car: its individuality. .
The goal was to create a buzz-worthy piece that would let our target audience know that MINI absolutely owns customization.
They decided to showcase the idea of personalizing your MINI, by tactically placing an interactive experience right where our target audience would be found, in an arresting way that only MINI could do.
They created the MINI Vending Machine, the largest ever interactive night projection in Canada, which showcased different combinations of the latest 2011 MINIs. Placed strategically in the club district where our key target audience is found, passersby could interact with it by texting to choose the MINI they wanted. This triggered their MINI to drive to the bottom in 1 of 9 fun, cheeky animations. A personalized-response SMS message was then dispatched to them, that led to MINI’s Facebook page.
Several channels worked together to maximize the campaign: first, our target could both view the eye-catching projection and then interact with it. This was then taken one step further in our ability to gather a data-base of  target audience.
Finally, the projection went viral, and gained immense international exposure.
The Vending Machine was hugely successful; not only did it get 134,861 impressions in two weeks, it received large-scale attention on thousands of sites and blogs all over the world, as well as over 20,000 hits on Youtube in its first week.
The MINI Vending Machine didn’t just light up the street for the public to interact with and enjoy – it created a major buzz online.

Advertising Agency: Taxi 2, Canada
Creative Director: Lance Martin
Copywriter: Alanna Nathanson
Art Director: Jeff MacEachern
Animation: Hatch Studios
Interactive: Forth Wall
Year: 2011
Shortlist

MINI Countryman – The Getaway Billboard


Insights, Strategy & the Idea
MINI launches the MINI Countryman: The 4th car line of the company, after “Hatch”, “Clubman”, “Cabrio”. The biggest one (4 meters). The first with 4 doors and, most of all, the first with 4WD.
The positioning claim is MINI Countryman. Getaway, “Getaway” means the opportunity to have multiple choices and join your passions.
- Objective. The new MINI Countryman is coming to town and we need to present it to the target.
- Media choice:. we have a big-size outdoor media, in the city centre of Milan.
- The challenge. To find a disruptive way of using the billboards, finding an eye catching creative idea.
The purpose is: to be spectacular, using a fibreglass car on the billboard; to be consistent with the positioning: showing the “Getaway” via active sport field (considering the incoming summer season the new MINI is the perfect car able to follow your passion like sea surfing).
Creative Execution
We have the opportunity to use a special three-face billboard.
The idea is to create continuity between the three billboards using a creative execution able to connect them.
Billboard 1. It represent a fake surf apparel brand adv: young surfers pose in front of the camera but three of them seem to be interested on what’s happening around the corner, and one of them, physically, is watching on the main billboard.
Billboard 2. The new MINI Countryman in fibreglass is the protagonist. It has a surf board on the roof and is represented as it is “going away”, out of the billboard. One of the surfers, represented on billboard one, is watching the MINI going away with his surf board.
Billboard 3. An invitation, together with an announcing of the new MINI, consistent with execution: “Welcome on Board”.
Results and Effectiveness
An impactful presence, spectacular and attention getting also during the “installation”, it has created a sort of “event”.
An estimate of 964.000 contacts made in 30 days of exposition.
Great unaided PR activity: the most influent Italian newspapers mentioned the campaign.
Target catch, also through word-of-mouth offline and online (web sites from all over the world posted the images; surfing the net with “MINI Countryman Billboard” the Italian idea is the first between the search results).

Advertising Agency: Bcube, Italy
Executive Creative Director: Francesco Bozza
Creative Director: Alessandro Sabini
Copywriter: Martino Lapini
Art Director: Fabio D’Altilia, Daniele Pancetti
Year: 2011

MINI Countryman – Times Square




Amidst the clutter, neon and noise of Times Square we used the launch of the all-new four-wheel drive MINI Countryman to do something simple, quiet and, dare we say, beautiful. The eight panel OOH takeover has two fiberglass Countryman mounted on an idyllic mountain scene with the words: Let it Snow.

Advertising Agency: Butler, Shine, Stern & Partners
Year: 2011


Coca-Cola – Happiness Machine around the world

USA – The original
A Coca-Cola vending machine is transformed into a happiness machine delivering “doses” of happiness. Where will happiness strike next?

The Coca-Cola Happiness Machine made an appearance at the Kansas Union on the University of Kansas campus Monday, October 25, 2010.

The Ohio Union had a special vending machine provided by Coca-Cola on November 8, 2010. Open Happiness! As always, it was a great day at the Ohio Union!

Bowen-Thompson Student Union, Bowling Green State University, November 10, 2010

 

UK
Coca-Cola is unleashing happiness again, this time in the UK! The much-anticipated sequel to the global internet sensation — the Coca-Cola Happiness Machine which caught the world’s imagination earlier this year with one million views in the first week alone.

 

Norway
A Coca-Cola Happiness machine found it’s way to Byporten shopping mall in Oslo to bring some happiness to the Norwegians!

 

Brazil
Brazil, MTV 20th Anniversary Event
Rio de Janeiro
São Paulo

 

India

Thapar University, Patiala
DAV College, Chandigarh
Punjab

 

Hungary

 

How Coca-Cola created It’s Happiness Machine (Interview)

By Meaghan Edelstein

Most big brands don’t share the secrets behind how they create hugely successful web videos. For the first time ever, Coke executives and leaders at Definition 6, the agency responsible for the award-winning “Happiness Machine” video, reveal the secret ingredients that made it such a success.

Global Senior Brand Manager for Coca-Cola, AJ Brustein, Definition 6 Director of Interactive Strategy, Paul McClay and Definition 6 Creative Director Paul Iannacchino take us through the making of Coke’s “Happiness Machine.”


Coming up with a Brilliant Idea


Q: What was Coke’s goal? What was Coke looking for when they decided to create a web video?

Brustein: Coke’s original goal was to beef up its digital activation platform.The plan was to release seven different pieces of content, iPhone and social media applications, wallpaper screen savers and a video that we hoped would go viral. “The Happiness Machine” web video started out as just a piece of digital content, a dose of happiness.

Q: How did your team come up with the “Happiness Machine” concept?

Iannacchino: The process started with a large brainstorming session. Three ideas turned into a pitch that was taken back to Coke and “The Happiness Machine” was selected. Over the course of sixty days we used story boards to refine the piece. We had a strong core idea, but needed to develop the story. Our device was the Coke machine. Location, we needed to be entrenched in Coke’s demographic. Finally we had to ask ourselves, how is the narrative going to play out? How will we get people to approach the machine? How will we make it appear as normal as possible? And, how do we get escalation?

McClay: We came up with the idea over Falafel sandwiches on a sunny deck. It was a fun collaboration. The brainstorming and ideation began with a well-defined framework of constraints and set of objectives provided by Coke. Otherwise we were given free reign. We wanted to provide a message that would resonate with the target audience.


3 Tips for coming up with a Brilliant Idea


  • A good story takes time to develop. Take the time to brainstorm your idea and let it develop into something people will relate to and want to share, Iannacchino said.
  • Look at videos online to see what’s successful and what isn’t. Most often the most successful web videos have something that provokes a reaction, Brustein said.
  • The brainstorming process has to be fun, light hearted and uncontrolled. You never really know when a good idea is going to come up. Often the best ideas end up being the small snippets that came up throughout the process, McClay said.

What to Do with Your Brilliant Idea


Q: After Coke approved the “Happiness Machine,” what was the next step? How did the idea shape into a real experience?

Brustein: Coke’s goal was to create an organic experience. Other than the janitor loading the machine, nothing was scripted. If the video had been scripted, it wouldn’t have had the same effect. The girl mouthing “Oh My God,” students helping each other lift the huge sub, hugging the Coke machine — these true moments are what gave the video life.

Q: How did you create an organic reaction?

Iannacchino: Coke wanted the machine to be magical but didn’t want to reveal the secret behind the magic. To accomplish this we had to show it was a normal Coke machine. The janitor unlocked the machine leaving the door wide open while he loaded bottles of Coke inside. This created a misdirect for the audience, leaving everyone to believe the machine was authentic. Setting up the scene this way helped create an organic reaction which relayed the magic of the brand.

Q: People may think the success of this video was due to Coke giving away free stuff to college students. Do you believe this is true?

Iannacchino: We would argue that it was the element of surprise, not that somebody got animal balloons or two Cokes instead of one. What Coke really gave away was a sense of happiness which created an emotional connection with the brand. Students involved in this video were caught up in their everyday lives, and this little moment touched them. We used free stuff to surprise people but what we gave away was happiness and a smile. The key is engagement, whether you were there or just watching, free stuff was just the catalyst.

McClay: Giving away free stuff wasn’t what resonated with the audience at the end of the day. After doing testing we found it was the students’ expressions of happiness and the way they reacted that people enjoyed. You can film people being given free stuff all day long and it will fall flat on the audience. The way people react is what matters.


3 Tips for Executing your Idea


  • Simplicity and starting with a great idea is the key. You have to get it out of your head that if you make it they will watch it, Iannacchino said.
  • Brainstorm. Once your team feels strongly about an idea, challenge one another to make it better. You can always improve the idea up until the day you shoot, Iannacchino added.
  • Where you have a wide dispersed team it’s important for everyone to be looped in, briefed and approving things through the entire process so there is always forward momentum with positive energy, McClay said.

Putting it all Together


Q: How did you put it all together?

Iannacchino: The first thirty days we ramped up into production. The web video was set to launch January 1, 2010 and we began shooting in early December. We took a working Coke vending machine and re-built it to do the things we wanted it to. There wasn’t a big budget for this project — mostly sweat equity.

Q: How did you pick the location?

Iannacchino: Location was key. We had to find a space that was entrenched in Coke’s demographic. We knew we wanted a college campus but it couldn’t be just any campus. The college we picked had to be Coke affiliated, on board with our idea with heavy foot traffic by students and have a space that would allow for the important element of secrecy.

St. John’s University ended up being the perfect location. We built a secret room in their cafeteria over a weekend so it looked like construction to the students. Because we did it this way no one asked any questions.

Q: What were some of the challenges you faced?

Iannacchino: Going back and tweaking the story, finding the perfect location, and building of the actual “Happiness Machine.” Lots of things didn’t work but that was okay. Imagine a eight by fifteen foot room for two days, with five cameras, planning for the worst and hoping for the best!

SECRET: The sub — we only had one, so there was one shot to get it right. The giant sub ended up being the item that punctuated the story.


2 Tips for Putting it All Together


  • Technology and digital space, as well as equipment, are cheap and accessible. Use this to your advantage, Iannacchino said.
  • Be invested in your idea. Plan and prepare to execute your video well, Iannacchino added.

Getting It to Go Viral


Q: How much did Coke spend to promote the video?

Brustein: Coke spent zero on promoting “The Happiness Machine.” One status update was posted on Coke’s Facebook Page, one tweet and that was it. Within a day the video was picked up by bloggers and it spread from there. Of course we could have bought views but the experiment succeeded without any promotion.

Q: What was the process to get the video to go viral?

Iannacchino: We uploaded the web video to Coke’s YouTube channel on day one. The video then moved through the advertising trades before it picked up steam with consumers. In the first five days there were seven hundred thousand visits and in the first week one million. It hit the top of the viral video chart that week.

Q: Why do you think “The Happiness Machine” video went viral?

McClay: Something being viral wasn’t the strategy, but instead it was a possible outcome. The strategy was to produce great creative content that resonated and wasn’t a hard hitting commercial. We wanted it to have pass-along value and never intended to seed it with paid dollars. It was all about the exercise of producing creative video for online distribution. We aimed for something the audience would use and enjoy.

Q: How can other brands increase web video distribution?

McClay: Several tactical things need to be accomplished in order to get distribution. Getting bloggers to post about your video, tweets and Facebook mentions are just a few ways. But the big spikes happen when the video hits the homepage of YouTube or Yahoo.

Getting featured comes down to whether your video is creative, which is dependent upon the perception of the decision makers. The number of views is also critical. If you can create pass-along value it will increase your views. People like to share humor. When something makes me laugh, I think my friend will laugh too.


2 Tips for Getting a Video to Go Viral


  • Spreadable video is important; put the same effort into your creative ideation as you would a television commercial and you will produce some amazing content. Don’t think small because the aspect ratio is, Iannacchino said. Push creative boundaries.
  • If your strategy is to go viral from the outset, then it’s likely to fail, McClay said.

Conclusion


The key ingredients, as always, are imagination and hard work. Both Coke and Definition 6 put an enormous amount of creativity, time and energy into “The Happiness Machine.” “One thing to take a way is that it wasn’t a fluke,” Iannacchino said. “A lot of work went into it.”

The “Happiness Machine” video, the result of a collaboration between Coca-Cola and integrated interactive marketing agency Definition 6, features a Coca-Cola vending machine transformed to deliver surprising “doses” of happiness to unsuspecting college students. Chris Yates did a video interview with Chris Thornton the CMO of Defition 6.

 

Agency: Definition 6, Atlanta
Executive Creative Director John Harne
Director: Paul Iannacchino Jr.


Coca-Cola – The Friendship Machine

Brief:
The Coca-Cola Friendship Machine was born to make all the friends of Latin America celebrate Friend’s Day in a very special way.

Creative Execution:
For everyone to enjoy a Coke with their friends and take advantage of the special 2 for 1 Coke offer, friends had to cooperate with each other to insert the money into the machine slot.
Describe the creative solution to the brief/objective. To enjoy and share the 2 for 1 Coke offer, this 3.5 meter tall vending machine required the direct interaction of the friends with the huge structure.

Results:
Thousands of friends in 7 countries of Latin America interacted directly with Coke’s special vending machine to celebrate Friend’s Day. 800 Cokes were sold in 9 hours. That’s 1075% more sales than with a regular vending machine. Thousands of comments on blogs and social networks around the world. With friendship as the must to make it possible.

Advertising Agency: Ogilvy, Buenos Aires

Executive Creative Director: Gaston Bigio
Head of Art: Jonathan Gurvit
Creative Director: Javier Mentasti
Creative Director: Ignacio Ferioli
Copywriter: Nicolas Vara
Art Director: Ignacio Flotta


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